﻿
/**
 * AUTO GENERATE BY UI EDITOR.
 * WARNING: DO NOT MODIFY THIS FILE,MAY CAUSE CODE LOST.
 * AUTHOR: 风光无限
 * UI: UI/MotionEditor/SheetDisplacement.ui
 * TIME: 2023.11.22-19.27.16
*/



@UIBind('UI/MotionEditor/SheetDisplacement.ui')
export default class SheetDisplacement_Generate extends UIScript {
		private input_disp_x_Internal: mw.InputBox
	public get input_disp_x(): mw.InputBox {
		if(!this.input_disp_x_Internal&&this.uiWidgetBase) {
			this.input_disp_x_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_disp_x') as mw.InputBox
		}
		return this.input_disp_x_Internal
	}
	private input_disp_y_Internal: mw.InputBox
	public get input_disp_y(): mw.InputBox {
		if(!this.input_disp_y_Internal&&this.uiWidgetBase) {
			this.input_disp_y_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_disp_y') as mw.InputBox
		}
		return this.input_disp_y_Internal
	}
	private input_disp_z_Internal: mw.InputBox
	public get input_disp_z(): mw.InputBox {
		if(!this.input_disp_z_Internal&&this.uiWidgetBase) {
			this.input_disp_z_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_disp_z') as mw.InputBox
		}
		return this.input_disp_z_Internal
	}


 
	/**
	* onStart 之前触发一次
	*/
	protected onAwake() {
	}
	 
}
 